![]() ![]() As well as matching the voice and gesture controls of the Xbox One there are four additional reasons why it's on PlayStation that Tomb Raider is really definitive.īefore getting to those new interactions we hit the first edge the PS4 offers: delivering all that graphical gravy at around 60 frames per second whereas the Xbox One is reportedly settling for 30 frames per second. Over on the PlayStation 4 however the enhancements are more interesting. Finally, you can use the camera for gesture control for manipulating any relics you discover.Īll well and good, and nice to see Crystal Dynamics making use of the new features - although it must be said that most of these will be ignored by the majority of Tomb Raider Definitive players. ![]() You can also use the camera controller to "lean" during some in-game fixed scenes and get an alternative view of the action. On the Xbox One there is Kinect enabled voice commands for skills, maps, and relic menus, as well as commands to switch ammo types. I wanted to like it and couldn't.While the headlines have focused on the additional tombs, included DLC and graphical improvements (Lara's new character model, new realistic hair simulation, enhanced in-game characters, enemies and destructibility,4x resolution textures for maximum resolution and detail and native 1080p game-play) what's been less talked about are the interactive enhancements enabled by the new hardware's controllers. Not very much like the Lara Croft of other Tomb Raider games I have played, nor like the supremely-confident movie version.īasicall. No thanks.Ģ) I know in this game she is supposed to be a younger, less experienced, Lara Croft, but right from the start she sounds totally whiny. ![]() Later, Croft takes a tumble and, if handled improperly, she gets a long pipe shoved up and through the bottom of her mouth. Having Lara Croft drop into a room filled with bloody body parts, with skinned victims also hanging from the rafters, was unnecessarily gory. Sure the graphic "quality" is good (technically), and the platforming experience is what I expected, but there were two things that stood out for me that made me less than enthusiastic about this game:ġ) I'm not a prude (my favorite game is Skyrim), but the gore in this game was over-the-top for me. To be candid, I was disappointed with this game. LOTS of explicit gore – and a surprisingly whiny Lara Croft On the game disc users will find a digital version of the Dark Horse Tomb Raider comic book, a mini-art book from Brady Games, the "Final Hours" developer videos, and all of the downloadable content previously released for last generation consoles. A new character model was created, the PC's TRESS FX hair simulating technology is included, and shader, lighting, and textures have all been improved upon. In the "Definitive Edition" the developers have added numerious technical upgrades to take full advantage of the PlayStation 4 hardware. The open layout also lends itself to multiplayer action, which pits groups of survivors against groups of scavengers in a variety of modes across five trap-filled maps. The action mostly takes place in open, multi-path locations, with players using newly acquired tools to access loot and treasure maps in previously unavailable areas. To reach that end, gamers can make use of a variety of upgradeable weapons and tools, including torches, a bow, an ax, and a host of guns. The Lara of this Tomb Raider isn't the steely heroine from previous games, but a frightened and injured young woman who is very reluctant to kill people, but slowly builds her resolve in order to rescue her captured friends. As always, players must use a combination of exploration skills and combat to escape alive. But a powerful storm splits their ship in half, and when the survivors wash onto shore they are greeted by dangerous terrain, fierce wildlife, and fortune-seeking scavengers. The game finds the recently graduated Croft joining her treasure-hunting mentor Conrad Roth on an expedition into the Pacific Ocean's dangerous Dragon's Triangle.
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